#pragma once

#include "Particle_Base.h"

namespace ParticleEngine
{
	class Particle_Simple : public Particle_Base
	{
	public:
		Particle_Simple();
		Particle_Simple(ParticleContext*const Context, const ParticleIndex P, Vec<2, float> Position);

		void Sole(ParticleContext*const Context, const ParticleIndex ParticleIndex);
		virtual void Interaction(const ParticleIndex P0, const ParticleIndex P1);

	};

}